Stud Poker Starting Hands
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Stud Poker Starting Hands Game
Playing Premium Starting Hands
- 5-card Stud Rules - Incomplete Hands (For Betting Rounds) Any hand with less than 5 cards is an incomplete hand. In 5-card stud poker, before a betting round starts, the open cards of each player.
- Although the starting hands for Seven Card Stud and Stud hi-lo vary quite a bit, the basic truth in both cases is that your first three cards are a good indicator about how your hand will grow up. If you start with 3 suited low cards in a high only stud game you're likely to end up (if all goes well) with a medium or low flush.
The following terminology is useful for discussing starting hands in Seven-Card Stud High-Low poker. The table below defines 12 types of starting hands along with a description and an example of each. The twelve types of starting hands can be sorted into five broad categories that describe how they play.
Stud Poker Starting Hands Svg
Poker is a game of decisions, and seven card stud is no exception. Throughout the course of a session, you will have to decide when to fold, when to bet, when to call, when your opponent really has the hand he is representing, and even when to leave the table.
After choosing a table and deciding to have a seat, the first key decision, after the deal, you will face is what to do with your starting hand – your pocket cards and door card, the first three cards you are dealt. Some starting hands are good, some are great, and some are junk. These traits are not static, either. A starting hand that may have been good in one spot may be awful in another, and vice-versa. The article discusses the two strongest types of starting hands, the premium hands: trips and premium pairs.
Trips
If, after getting dealt an ace door card, you happen to look down and see a pair of pocket aces to go along with it, congratulations: you have just been dealt the best starting hand in seven card stud. Any time you get this hand or any other set of rolled-up trips, you have a very powerful hand. The temptation may be to raise at every opportunity to try to get as much money in the middle as possible. For the most part, try to resist. If you immediately start raising through the roof, you may find everyone folding on the opening round, leaving you with only the antes and the bring-in bet to show for your monster hand.
Instead, you may try playing your hand more slowly for the first two streets or so. Call any bets on the opening round and on fourth street, letting other players bet your hand for you. This enables you to get a little money in the pot early. On fifth street, when playing seven card stud the betting doubles, pick up the pace. Start betting and raising, simultaneously getting more money in the pot (your pot) and getting some other players to fold, particularly those who might be drawing to hands that would beat you. Pay attention, howeverto the possible other hand rankings. If the guy whose hand has been looking more and more like a straight starts suddenly starts raising you on sixth street or the river, you may have to reconsider with your trips are still as strong as they were a few streets ago.
Premium Pairs
Premium pairs are pairs of tens or higher. Playing pairs in seven card stud can be significantly more complicated than trips, with more variables involved. The first of these variables is whether your pair is wired (your pocket cards are paired) or split (your door card matches one of your pocket cards). A wired pair is more powerful than a split pair, because it is better concealed, especially if it turns into trips later.
The biggest difference between trips and a premium pair on the opening round is that with a premium pair, you want to raise. You are trying to get as many players out of the hand as possible. Premium pairs play better against fewer players, so bet with impunity on third street. There are exceptions to this rule, of course. For instance, if you have split jacks, and one player raised in front of you with a queen door card and another player re-raised with a king showing, you might reconsider the strength of your hand.
On fifth street, your goal again should be to eliminate the competition. You want that guy across from you with the three-straight showing to get out of your way before he has a chance to make his hand. Do not allow a free card with just an unimproved premium pair on fifth street. The overarching theme here is that opposed to with trips, with a premium pair, you want to be playing against as few players as possible every step of the way. It may be tempting to try to sneakily build the pot by check-raising your pocket aces, but in seven card stud pocket aces is often not a winner by the time the river cards get dealt.
Starting Hands Probabilities for:
Seven-Card Stud and Seven-Card Stud High-Low Eight or Better (Stud-Eight) Poker
There are 22,100 combinations possible for 3 cards dealt from a 52-card deck. Because in the ranking of hands the rules of poker do not rank suits, 3, 4, 5, is not distinguishable from 3, 4, 5, and A, A, 2 is not distinguishable from A, A, 2. After subtracting all duplicate hands the number of unique three-card starting hands is reduced to 1755. These starting cards can be sorted into six broad categories: suited-connected, trips, connected, suited, paired, and none of the above (unsuited, unconnected, unpaired). The table below lists the categories, along with descriptions and examples.
Starting Hand | Description | Example |
---|---|---|
Suited-Connected | Three sequential cards of the same suit | J Q K |
Trips | Three cards of the same rank | 8 8 8 |
Connected | Three sequential cards | 6 7 8 |
Suited | Three cards of the same suit | A J 3 |
Pair | Two cards of the same rank with a third card of a different rank | 8 8 7 |
Not connected, suited or paired | Three cards not meeting any of the descriptions above | 9 8 2 |
The next table lists the number of unique hands possible for each category along with the number of three-card combinations that result in the hand. Also listed are the probabilities and odds for each category’s occurrence. The probabilities (or frequencies) are computed by dividing the number of combinations for each category by the total number of three-card combinations possible (22,100) and then multiplying by 100 to convert to a percentage. This table is true for Stud-Eight and high-only Seven-Card Stud.
Stud Poker Starting Hands Emoji
Starting Hand | No. Possible | No. Combinations | Probability (%) | Odds |
---|---|---|---|---|
Suited-Connected | 12 | 48 | 0.22 | 459:1 |
Trips | 13 | 52 | 0.24 | 424:1 |
Connected | 48 | 720 | 3.26 | 30:1 |
Suited | 274 | 1096 | 4.96 | 19:1 |
Pair | 312 | 3744 | 16.94 | 4.9:1 |
Not connected, suited or paired | 1096 | 16,440 | 74.39 | 1:3 |
Totals | 1755 | 22,100 | 100 |
As a general rule starting cards in the last category are unplayable in both Stud-Eight and Seven-Card Stud. Notice that this category includes 75% of all hands dealt. Stud-Eight does have an exception to this general rule because an Ace unconnected to two other wheel cards (2, 3, 4, or 5) has value as a starting hand. However, only 20 of the 1096 hands in the last category meet that definition and these hands will only occur 1.36% of the time.
Stud Poker Starting Hands Games
The most important decision a player makes is the choice of starting cards. Automatically folding the approximately 75% of hands in this un-connected, unsuited, unpaired category is a necessary discipline for success. The exceptions are when a bet has a reasonable chance of stealing antes or winning uncontested.